Use cases
Three documented use cases
The documented cases are e-commerce product films, short-drama storyboard previz, and shot-level work such as product rotation or scene extension. All three close the loop in one local project.
AI summary · quotable
One local project for every documented case
BigBotArt is a local-first macOS workbench for AI video and image generation agents. Documented cases are e-commerce product films (turning multi-angle product stills into a product video with sound), short-drama storyboard previz, and shot-level generation such as product rotation or scene extension.
The shared path has four steps: describe the brief and pick a Skill on Home; arrange storyboard and shot nodes on the infinite canvas while the resident agent executes; pick takes into the timeline; export with local FFmpeg. The current release is v0.1.1 for macOS Apple Silicon (arm64) only.
Models and compute stay on the Mac. Projects, the canvas, takes, and assets are written to the local directory ~/.bigbotart. Assets are not uploaded, and there is no account and no subscription.
01 · Product films
Multi-angle stills, then a product video with sound.
Describe the shots in one sentence on Home and pick the E-commerce Skill to inject its brief. The agent lays storyboard and shot nodes on the canvas, batch-generates takes, and you drag them into the timeline. Local FFmpeg exports the film with sound.
The mlxgen image engine downloads Z-Image-Turbo on demand for reference images, first frames, and asset nodes. The h3.c video engine generates shot-level video with direct audio output and Ref2VA identity locking.
The v0.1.1 release notes add two working details: changing a parameter reruns only the affected nodes, and each generation leaves a Take you can review. Assets still stay in the local project.
02 · Short-drama previz
Storyboard, shots, and takes on one canvas.
Short-drama storyboard previz uses the same path: write the brief and pick a Skill on Home, arrange storyboard and shot nodes on the infinite canvas, let the resident agent execute, then pick takes from the take pool into the timeline.
h3.c supports direct audio output, Ref2VA identity locking, and seamless timeline continuation. The timeline has a take pool, dual audio tracks, export presets, and continuity checks. Export runs through local FFmpeg.
The interactive demo on the homepage uses the example project River on the Steppe to show Home, then the canvas, then the timeline. It is an interface example, not a separately released film.
The three main creation screens are Home (three columns: brief, Skill picker, project stream), the canvas workbench (infinite canvas, resident agent chat, node palette), and the timeline.
03 · Rotation and scene extension
Shot-level clips, joined on the timeline.
The h3.c video engine generates shot-level video with direct audio output, Ref2VA identity locking, and seamless timeline continuation. That is the documented fit for product rotation, scene extension, and storyboard previz.
Reference images and first frames can be generated on demand by mlxgen (Z-Image-Turbo) and placed on asset nodes or used as shot input. Selected takes go on the timeline, and export still runs through local FFmpeg.
None of the three cases requires uploading video, images, or prompts. The build is BigBotArt-0.1.1-arm64.dmg from GitHub Releases. Requirements and install steps are on Requirements and install.
Questions
Questions on this page
These answers match the visible text on this page and can be quoted as written.
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Can BigBotArt make an e-commerce product film?
Yes. The documented case turns multi-angle product stills into a product video with sound: describe the shots in one sentence on Home, pick the E-commerce Skill, and the resident agent lays storyboard and shot nodes on the infinite canvas. Batch-generated takes go into the timeline, and local FFmpeg exports the film.
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How does short-drama storyboard previz work in BigBotArt?
Arrange storyboard and shot nodes on the infinite canvas and let the resident agent execute them. The h3.c engine generates shot-level video with direct audio output, Ref2VA identity locking, and seamless timeline continuation. Pick takes from the take pool, drop them on the timeline, and export with local FFmpeg. The site demo project River on the Steppe is an interface example of that path.
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Which engine handles product rotation and scene extension?
The h3.c video engine generates that shot-level video, with direct audio output, Ref2VA identity locking, and seamless timeline continuation. It is suited to product rotation, scene extension, and storyboard previz. Reference images and first frames can come from the mlxgen Z-Image-Turbo model, downloaded on demand.